one passing night
the evening is spread out against the sky
October 1st, 2011 
e4e5nf3nc6nc3nf6: (chess #2)
It's a room. Just a plain, run of the mill room straight from the 1960s. It's far from luxurious, but it's functional. The only thing remarkable about it isn't the room itself, but the few of the Swiss Alps just outside. Perhaps the map tacked up to the wall, the photos and pins and strings connecting people and places might be memorable to another, but Erik pays them no mind. The image is all but ingrained in his memory, so the faces are sharp and clear, not a random blur.

Erik himself is seated before the window, leaning over the little table there. It isn't papers he's pouring over. Not maps or photos or forged identification papers or travel manifests. No, the table is cleared away of the seeming clutter of papers pinned to the wall and strewn across the desk of the suite. On it, instead, is a chess board onto which Erik is carefully setting pieces. They're rather plain pieces, the sort one might find in a mass produces chess set from a department store. Despite that, Erik inspects each one before setting it in its place.

He doesn't look up, even knowing he's not alone. No-one should be there, but someone inevitably will be. It's odd, he thought, even in his dreams he plots and plans and never truly rests. Chess, after all, is a game of strategy. Strategy, patience, and well-laid traps. Those were the sorts of things with which Erik was intimately familiar. He never once glanced up form the board, merely leant back in his seat and lifted his brows curiously. "Do you play?"
not_a_clotpole: (Oh Shit...)
The rain is pelting down and the rocks are hard under Arthur's feet as he flees through the forest looking for somewhere to hide.

Behind him are thundering footfalls, the sound of a band of knights in pursuit.

Arthur picks a bad moment to look over his shoulder to see if his pursuers are gaining ground on him, suddenly he's tripping on a fallen log and tumbling down a steep embankment to the bottom, collecting any number of bruises and scrapes.

The wind is knocked out of him for a moment and he finds himself unable to move for a moment, which is long enough for faces to appear at the top of ditch, the knights of Camelot! Coming for him!

They have however, grouped themselves together and Arthur sees his chance. He scrambles to his feet and makes a desperate gesture, his eyes momentarily flash gold - so quick one would be hard pressed to notice - and a large heavy branch falls on top of the knights knocking them down.

It gives him precious time, time that he can use to escape...

If there even is escape.

Magic in Camelot will get you killed.

(OOC: No prizes for guessing the Chessboard flip - Arthur's warrior skills have been replaced by magic. He's now a Druid and an enemy of Camelot...)
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